In Studio
Jonathan Scott
scottricity
Game Programmer
I write the code that makes games feel good: snappy gameplay systems, rock-solid data, and tools that help teams ship faster.
Hi! I make games.
Profile
scottricity
@scottricity Β· Game Programmer
I'm a game programmer who lives in Roblox Studio. I like the parts of game dev most players never see: networking that doesn't lag, saves that never wipe, and systems clean enough that the next feature is easy to add. I care just as much about how it feels, so I sweat the details on input, feedback and polish.
Badges
- πBug Squasher
- π‘Remote Wrangler
- πΎData Never Wiped
- β±οΈFrame-Time Hunter
- π§°Tool Builder
- πShips It
Backpack
Tap a tool to equip it or press 1β8 for languages
Languages
Libraries
Skills
Luau
Games
Games I work on and have worked on. Stats are live from Roblox.
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Fish for Keys
by Flying Beans Studios
Current
- 95%
- playing
- 44K+ visits
-

Miner's Haven
by berezaa Gamesβ’
CurrentOn-call
- 81%
- playing
- 200M+ visits
-

Drive World
by Drive World | Twin Atlas
PastSep 2025 β Aug 2026
- 94%
- playing
- 506M+ visits
-

Buzzy Creators Hive
by Buzzy Games Community
Past
- 62%
- playing
- 230K+ visits
Systems
Systems I've built.
-
π
Tycoon Framework
by scottricity
Data-driven droppers, upgraders and conveyors with a save system that handles thousands of placed items.
-
π§±
Placement System
by scottricity
Grid snapping, rotation and collision checks with server validation and a smooth mobile-friendly preview.
-
π
Inventory & Trading
by scottricity
Stackable items, equipment slots and secure two-player trades that can't be duplicated.
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π§°
Studio Plugin Suite
by scottricity
In-house plugins that automate tagging, asset setup and batch edits for the build team.
Chat
[scottricity]: Hey, thanks for stopping by! π
[scottricity]: Got a game that needs a programmer, or just want to talk shop? Find me here: